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The second part of RPG Vault's interview with Kinsley Montgomery and Matt Simmons from Smiling Gator is online:Jonric: Regarding the player vs. player combat element in Twilight War, how does it function, and how important will it be within the overall gameplay?
Kingsley Montgomery: We are taking a totally different view of PvP. Like the real world, and again for genre immersion reasons, anyone can attack anyone else at any time, with few exceptions. To curb griefing, we have many consequences for PvP action. If you attack someone that is not an enemy of your designated faction, then you will take major hits to faction(s) you may not want to irritate. Harm enough player characters and you can eventually be marked as an outlaw, to be hunted down by player bounty hunters. Near some cities, you can be imprisoned by the guards for even brandishing a weapon in public. [more] |
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