|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
In his last installment of the pre-E3 visit to Obsidian Studios, Maximus from NW Vault shares six more toolset videos, toolset descriptions and his overall conclusions/impressions from his visit. Read the entire article here and here's a small portion to tease you along your way:
Overall I really enjoyed my trip and catching up with the gang at Obsidian. They are working very hard to deliver a quality product and have really scored with the toolset. I can't say enough good things about it because frankly it's shaping up to be a really great tool that module authors are no doubt drooling to get their hands on it. Especially after spending a few minutes with the script editor, I found myself asking how the community managed to produce so many quality modules with all the things they had to do before. I have a very good feeling that the community will be as fruitful in creating quality content as they were in the first game. The paint tools are easy to use and the new script editor is so much less work with a lot more power.
Though there is a potential problem that having so much control, might get people spending a lot more time creating instead of releasing their work. For example, in the original game, there are only so many ways you can place a tile which for the most part isn't a factor anymore. You could literally spend countless hours just wanting to paint exterior areas though Scott did mention that the area with the fort took a week of work, however he is a professional working full time. | Source: NW Vault |
|
|