PC.IGN continues their interview with Warren Spector as he discusses all sorts of things including Half Life 2. Here's an interesting snip that's a bit closer to home:Anyways, right now, we're months away from shipping Invisible War. There are plenty of people who are worried about getting the framerate better. It's pretty good now but it'll get better before we ship. Our load times are too long. Okay, great, we'll fix that. The problems that are really worrying me, that number one problem I'm having right now, is "I don't know what I'm supposed to do right now. This faction wants me to kill somebody, but I don't want to do that. This faction wants me to hack a computer, but I don't want to do that. I don't want to do the things I've been given the option to do." If you say, "This is what you have to do, this one thing," players just do it because that's the way to keep moving forward in the story. The moment you give them two, three, four options, they start going, "But I don't want to do any of those." And you're in a whole new world of game design hell. |