Over the past several days, we've given you a taste of Traits, Tactics, and Traditions. These are all part of the upcoming changes to enhance character differentiation and individuality. Still to come this week are all-new spells and arts and specialized training. Today, we're giving you a look at the first of a two part series detailing the all-new spells and combat arts.
Have you ever wanted to summon an unholy steed, make your groupmates chuckle, or disguise yourself as another race? All of the following spells and combat arts are meant to give more flavor to your chosen sub-class and enhance your play experience.
Keep in mind; this is just a taste of what's to come.