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Before installing any of the patches listed here, be sure to take note of the following:
For gamers using Win XP, NT, 2000: Please, make sure you have administrative rights in the account where you install the the patch into and play the game from an account with at least read/write access. The patch versions 1.0033/1.0034a don't warn you if you haven't.
Avoiding install problems: Non-essential programs should be shut down during install. This goes for virtual drives, Anti virus programs, firewalls, email, Internet connections (chat), audio/video players, screen savers, anything that pops up reminders/updates, wall paper changers etc. Win XP has some standard programs still running, but they don't cause problems in general. Win 9x/ME only need the Systray and Explorer.
Some people encounter problems if they choose 32 bit/true color. To solve this make sure your desktop is set to 16 bit/high color depth.
Version 1.34
This patch to Divinity will bring the English released (and US) version from 1.29-1.33 to 1.34. You can download it here (10.8MB). It is ONLY intended for the English version of Divine Divinity.
The following issues are addressed in this patch:
Bugfixes
- Solves the black map/resetted world problem.
If you apply the updated patch and load savegames made prior to v1.33 you will encounter no more problems.
If you had loaded savegames made with v1.33 after starting a new game with v1.33 you will also not encounter any problems.
If you have made a savegame in versions before v1.33, then loaded that savegame in v1.33 and saved in v1.33, that savegame is potentially corrupt. The best thing is to revert to one of the savegames made earlier with v1.32 or before.
Version1.33
This patch to Divinity will bring the English released (and US) version from 1.29-1.32 to 1.33. You can download it here (13.2MB). For different language versions check the official site.
The following issues are addressed in this patch:
Bugfixes
- Loading of items is now more robust. This was the major reason for corrupted savegames.
- Instantiation of charm plates fixed - clicking twice on a charmable item will now close it rather than pop up another window. This also prevents item corruption from happening.
- Fixed bug with passive skills like ranger sight & magic barrier that were acquired through a bonus on a weapon and which would cause constant increments of the stats when loading
Story fixes
A lot of the following fixes are only valid if you start a new game. However, if you don't start a new game, installing the patch has no adverse effect.
- Fix for being able to enter Stormfist Castle through cellar.
- Fixing for Joram speaking of Mardaneus being sick even after curing him.
- Fix for Maria becoming invisible shortly and having her attitude change to 0
- Fix for trolls being already dead when arriving at bridge and the guards being mad for not helping them while the player never saw them before
- Fix for the possibility of drinking the bottle of ale you need to get for rob
- Fix for the problem where the balin class in the sewers of Verdistis caused other npc's to become hostile when killing them
- Fixed:Balin scene in prison triggers at the wrong times causing lockups
- Merchants Guild Tingalf quest problem solved.
- Fixed:Becoming a member of the Merchants Guild by paying gold doesn't work
- Fixed:Slasher scene can go wrong
- Fixed:George killed monologue always plays when entering georges house
- Fixed:Succubus scene problems
- Fixed:Sir Markham problem with dialog starting to soon
- Fixed:Dwarven town crier scene problems when it triggers several times, and he moved around
- Fixed:Rob dialog, dialog option "I need more time" doesn't disappear
- Fixed:broken wheel quest cannot be solved when doing sewer depot scene to early
- Fixed:Corinna takes the wine she needs too early
- Fixed:Story problem at graveyard
- Fixed:Problem with key in Dr. Elrath's house: If finding it before the scene with Dr. Elrath in his house, the key disappears and you cannot get in his house anymore without lock-picking
- Fixed:Quest log problem broken wheel quest
- Fixed:Zaknadrix dialog option disappears to go to the Pocket Universe
- Fixed:Can kill both Yoram and Otho -> no hint for Goemoe, story hangs
- Fixed:Vampire in cave problem with immortal status during scene
- Fixed:Cannot tell Mardaneus you found Georges murderer in the COS
- Fixed:Stormy weather doesn't stop anymore after defeating the talking tree
- Fixed:Cannot tell Otho about curing both patients before having talked to Goemoe
- Fixed:Victor and Antoinette, one of them does not get removed
- Fixed:Timmy region triggering scene is on hill
- Fixed:Malachias, cannot give him gold anymore after meeting him for the first time
- Fixed:Trevor dialog, can expose Tingalf before receiving quest
- Fixed:Scenes hanging around Aleroth
- Fixed:Council of Seven Scrying scene problems
- Fixed:Key opening several doors problem
- Fixed:Elmer Vignus didn't give the brooch
- Fixed:Receive quest to find George's murderer when finding his body, not when Mardaneus asks you
- Fixed:Scene hangs in Ionas dungeon when Arhu shows equipment
- Fixed:Entering final dungeon and scene hangs
- Fixed:After godscene game hangs in wastelands
- Fixed:Killing demon of lies with death scorpions prevents the end-scene from playing
Version 1.32
This patch to Divinity will bring the English released (and US) version from 1.29 (or 1.31) to 1.32. You can download it here (3.6MB). For different language versions check the official site.
The following issues are addressed in this patch:
Bugfixes
- Range clipping on sight boosts is now done correctly, preventing the loss of sight on multiple loads
- Fixed animation bug which might cause the game to crash if you saved and then loaded while standing still with a bow.
- Fixed bug which would cause game to crash if a leaving script that was being executed and that got saved got loaded again (very rare)
- Prevented saving while teleportation is busy because it lead to lock ups
- Finigan's lockpick problem solved
- Added plausibility checks and fixes for corrupt dialog log due to version mismatches
- Solved nasty polymorph recursion bug
Version 1.31
This patch to Divinity will bring the English released version from version 1.29 to 1.31. You can download it here (3.6MB). For different language versions check the official site.
The following issues are addressed in this patch:
Feature Changes
- Quicksaves now alternate between 1 and the MaxQuickSaveAmount setting in config.lcl which by default is at 2 but which can be increased to any number if you want a number of sequential quicksaves. To increase the setting - open the file config.lcl in the folder where you installed Divine Divinity, and add the line MaxQuickSaveAmount # with # being the maximum amount of quicksaves you want.
- Boss monsters and monsters have become easier on the "easy level". Damage done by boss monsters on normal level has been reduced a bit
- Included several optimizations that make the game more responsive
- Added error logging in error.txt file
- Switched from jpg to png for screenshots
- Prevent quicksaving when you are dead
- Game gives warning when color depth is not 16 bit since this seems to cause a lot of problems on some systems.
- Saving now first happens to a temporary folder and only when it is completely successful does it remove the previous savegame that is being overwritten (if there is one)
Bugfixes
- Internationalized game so that the same executable patches work on different language versions from now on. (There is still a difference between Unicode and non Unicode versions however)
- Fixed bug which would cause negative resistances if you unequipped an item which gave you a boost to magical barrier without actually having learnt the skill.
- Fixed bug where you would consistently get increasing resistances if you learned the resist magic skill and saved/load all the time, eventually leading up to corruption.
- Autofix for corrupted resistances.
- Fixed bug which would cause a crash when highlighting a npc at the moment you get teleported.
- Font fixes for French letters
- Fixed bug which would cause the game to crash if a leadershipped creature would fight at a certain distance from the player
- Fixed bug which could cause occasional crashes when loading partymembers
- Got rid of bug which would case maps not to switch when a partymember was occupied.
- Partymembers now defend themselves and they do not clear the shroud anymore.
- Rare problem leading up to crashes during mapswitches is now solved
- Fixed memory leak in scrying scenes
- Solved "Verdistis" slowdown problem
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