|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
RPGCodex lets us know that they have an interview with Troika's Tim Caine about Greyhawk: The Temple of Elemental Evil on their site (the "real title" would be just Temple of Elemental Evil, but I am sure that it will be refered to as Greyhawk most of the times). Here's a snip:
9.) Temple of Elemental Evil is turn based. Does this mean we can expect a wider variety of feats and rules that deal with this since there are issues with doing them in real time? Can you tell us what feats and rules are in the game because of this?
Tim Cain: Because we are turn-based, it was much easier to deal with all of the rules that tied in directly to combat rounds. Feats like Improved Initiative were easy to add, and attacks of opportunity (and related feats like Combat Reflexes and skills like Tumble) could be added in a very straightforward manner, since each character goes at a separate time. Even feats like Cleave and Great Cleave are easier to code because the extra attacks aren't interruptible. But the best thing about turn-based is the fine control it gives of area-of-effect spells like Cone of Cold or fireball. You can aim them precisely, so you can affect exactly the creatures you want and not worry that some friendly character will move in the way and get fried.
Basically, because we are making a turn-based computer version of a turn-based game, we haven't had to fudge a lot of the basic D&D rules. We can use them as they are written in the book. |
|
|