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Gothic: Modding, Tutorials (Back to contents)
1) Model Tutorial
2) Script Tutorial
3) Level Tutorial
4) Spacer Tutorial

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Tutorial: Outdoor Level

 

1. Introduction

This tutorial demonstrates the creation of a Gothic level (a so-called ZEN). A little knowledge of 3d Studio MAX 3.1 is required, and 3D Studio's Unit setting should be set to cm. Required software:

*GOTHIC MOD Development Kit
*3D Studio MAX 3.1

2. Modelling a simple level mesh

Let's start with something simple - a small outdoor level for Gothic. Start 3D Studio, and we'll produce the level mesh as a 3DS file.

a) Let's start with a simple plane, with a surface area of 1000x1000 and a 3x3 grid spacing. Place it exactly at the coordinates' origin. It will become the level's floor.

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b) Let's collapse the plane to an EditableMesh object and start the Material Editor. Create a standard material named BODEN (which is floor in German) in the first slot. Put a bitmap in the material's Diffuse slot. There's a dialogue box; select a texture from the GOTHIC MOD Development Kit\3DS MAX Stuff\Level-Texturen directory called OtFlTile01.tga.

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Activate the checkbox "Show Map in Viewport" and assign the material to the plane. Add a UVW Map Modifier (planar, 200x200) to the Modifier Stack. The plane should look like this now:

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This is enough for the first level test.

c) Now the file has to be exported via File\Export. Select 3DS as file format and GOTHIC\_WORK\DATA\MESHES\LEVEL\ as the save path. Name the file MyLevel.3ds.

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The option 'Preserve MAX Texture Coordinates' has to be activated for the texture to be exported correctly.

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You just created a simple level mesh which can be transformed into the more useful ZEN format now. In addition to this you ought to save the level as a MAX file.

 

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