James Ohlen, lead designer on KOTOR, has been interviewed at Eurogamer about the background of Knights of the Old Republic plus a couple of personal questions:Eurogamer: Why did you choose to set it 4000 years prior to Episode I?
James Ohlen: LucasArts actually gave us the choice. We could choose to set it in the current movie continuity or 4,000 years in the past, and we decided to go with 4,000 years in the past because it allowed us to have a lot more freedom in the creation of the story and the look of the game. If we were to have based it in the time of the movies, we'd have had to worry how our stories interacted with the movies, the novels, the comic books, and the other videogames , and since there are hundreds of those it would have put a lot of restrictions on what we could do. |