RPGDot Network    
   

 
 
Arx Fatalis
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Fallout 3 Forum Tidbits

(PC: Single-Player RPG) | Posted by Dhruin @ Monday - August 04, 2003 - 08:00 -
Top
| Game Info | Screenshots
No Mutants Allowed have posted the usual bevy of Van Buren/Fallout 3 forum tidbits from the Interplay forums over the last week. Here's a few highlights starting with JE Sawyer discussing the engine:
DirectX, optimized for NVIDIA cards (currently GeForce 2 +) with best visuals from a GeForce 3 +. Mostly static geometry with pre-burned lightmaps altered by dynamic lights. Dynamic objects have dynamic volumetric shadows, but the user can bump that down to drop shadows if they want. Polygon counts on characters are typically in the 1,000-1,300 range. Most human-sized PCs use a single 256x256 texture that is stitched together from all of their individual skin/hair/equipment textures at runtime. Creatures that are generally more "static" use a single texture that is not stitched. Size varies.
Weighted point buys for skills:
A weighted skill scale allows the jack-of-all-trades to remain competitive with the specialist. The specialist, in return, gains access to better perks that have high skill ratings as their prerequisite.
Finally, unarmed combat combos:
Really, all you have to do is imagine a bunch of the ordinary moves stringed together against multiple targets -- llike an oddly-shaped burst. For example, Jab-Backhand-Elbow. Your character does a jab at the guy in front of him, immediately followed by a backhand to the guy next him, and an elbow smash at the dude right behind him.
The same thing applies to kicks. There are no jumping kicks in my unarmed attack list -- just regular snap kicks, side kicks, roundhouses, hook kicks -- bread and butter stuff. Kick combos just work the same way as punch combos.
Follow the link for more...
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.