RPGDot Network    
   

 
 
Gothic
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
DAoC Preview

(PC: MMORPG) | Posted by Rendelius @ Sunday - September 02, 2001 - 08:40 -
Top
| Game Info | Rate this game | Homepage | Screenshots
GameSpy has written a preview of this upcoming MMORPG. It spans several pages and is quite detailed. Here's something about early gameplay:

    In the early going, players will kill the small things around their hometowns, save up money to improve skills, and buy more useful equipment. After reaching level five, players can change to a more specialized class that gives them unique abilities. (There are a lot of different classes to choose from!) Dying in DaoC is not as traumatic as it is in other MMORPGs (like EverQuest or Ultima Online). At lower levels there's no loss of items, skills, stats, etc. At higher levels, players lose a bit of constitution and some experience, which can be restored by a healer (and for experience, saying a prayer at your grave -- the spot where you died). To be honest, I'm not sure how the loss of items and gold will be played out when fighting other realms. One would assume that players would be able to loot each other upon their being sent to the afterlife. (As I noted earlier, I haven't seen the practical application of PvP yet, so for now it remains a mystery).
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.