1Up.com has spend some time with a preview build of Deus Ex: Invisible War, posting their impressions here:Gameplay this time around is very much like the original Deus Ex, but fans of that one will notice a few changes. Most, I believe, come from simultaneous Xbox development. We've yet to post updated hands-on impressions from that build, but this PC one features a simplified interface and simplified gameplay mechanics that seem to have been influenced by the other. For instance, the inventory system has been drastically changed. It's still the accessible belt versus the inaccessible backpack, with extra menus for maps, logs, and communiques, but slotting objects is a couple of clicks with no drag and drop. This doesn't sound like much, but when you don't know what benefits a level three bio-mod upgrade has until you reach level two, and when you don't know exactly what weapon upgrades a particular gun can support until you buy and try them, you'll start to wonder why deeper, more PC platform specific interface considerations weren't implemented. Fiddling around with the contents of your glorified purse not withstanding, it's still the same walk around, skulk around, talk to people, and solve problems game that made the original so damn neat. Hmmm... |