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The second part of RPG Vault's interview with Guild Software's John Berman on 'Vendetta Online':Jonric: To what extent does Vendetta Online incorporate player vs. player combat? How does it function, and will there be areas of relative or complete safety?
John Bergman: PvP is a pretty significant part of the game. It isn't a necessity; NPCs and other mobs are available for groups to attack for the most part. But that said, the PvP contests of skill have proven to be an important part of our game. Essentially, PvP can occur anywhere, but with varying faction changes and responses from local law enforcement. Sectors are broken down into "guarded", "monitored" and "unmonitored".
Guarded sectors are those locations with stations. Any attempt at combat will be met with swift and merciless action by the local NPC guards. Monitored areas are those locations that have no constant NPC guards present, but are monitored in terms of what happens there. If a Kill On Sight user flies into a monitored sector, it won't be long before an NPC guardian patrol will be along to chase him away. If a user friendly to that faction flies into a monitored sector and goes on a killing spree, it won't be long before he becomes KoS and gains the same response. Unmonitored space is essentially a no man's land. You're on your own. People may hunt each other, they may not; beyond the borders of civilization, you're on your own. |
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