...is the name of a review-like article over at Silven Crossroads, which compares Morrowind to its predecessors:In Daggerfall, every dungeon had a quest tied to it somewhere, and to complete said quest, you would probably spend the next four days of real-time trekking through a vast subterranean labyrinth. You would experience true fear, knowing that you were dependant on your magic and your limited provisions to help you survive the arduous journey to the dungeon’s goal, making the quests far more exciting and dangerous then they first appeared. In Morrowind, however, even the largest dungeons can be completely explored in under five minutes, and the few that stretch beyond that time limit are usually unrelated to the plot and serve as nothing more than time-consuming filler. |