RPGDot Network    
   

 
 
Freedom Force vs The Third Reich
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Morrowind V.S. Daggerfall - Did we go backwards?

(PC: Single-Player RPG) | Posted by Garrett @ Saturday - February 15, 2003 - 07:10 -
Top
| Game Info | Rate this game | Homepage | Screenshots
...is the name of a review-like article over at Silven Crossroads, which compares Morrowind to its predecessors:
    In Daggerfall, every dungeon had a quest tied to it somewhere, and to complete said quest, you would probably spend the next four days of real-time trekking through a vast subterranean labyrinth. You would experience true fear, knowing that you were dependant on your magic and your limited provisions to help you survive the arduous journey to the dungeon’s goal, making the quests far more exciting and dangerous then they first appeared. In Morrowind, however, even the largest dungeons can be completely explored in under five minutes, and the few that stretch beyond that time limit are usually unrelated to the plot and serve as nothing more than time-consuming filler.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.