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Darkfall: E3 Preview @ MMORPG.com

(PC: MMORPG) | Posted by Inauro @ Wednesday - May 10, 2006 - 09:00 -
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MMORPG.com talks with Tasos Flambouras (Associate Producer) and Kjetil Helland (Lead Programmer) of the Darkfall team about their forthcoming MMO.
Today we sat down with Tasos Flambouras (Associate Producer) and Kjetil Helland (Lead Programmer) from Adventurine, to discuss their upcoming MMO project, Darkfall. We learned that for those of you looking for something different in an MMO – Darfkall could be the game for you.

“We took it out because it wasn’t fun” says Tasos Flambouras, when questioned about a game mechanic related to simulating real-world conditions. This is a refreshing point of view in an industry where too often developers fail to realize where to draw the line between creating virtual worlds

Darkfall isn’t just generic Fantasy-themed WoW-clone number 852. The game will feature a robust PvP system that unlike the majority of current MMO titles, will be very fast paced. Also unlike many current MMOs with PvP, player skill will often be the determining factor in combat. “You have the character skill” says Lead Programmer Kjetil Helland, “but what will matter as much is the player’s skill”. And you’d better have some skill, because in Darkfall, you won’t find things like safezones to protect you. You can attack, or be attacked at any time, in any place.
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Source: MMORPG.com
 
 
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