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Sturmwolf.de has published an Dawn of Virtue team about their remake of Ultima IV. We serve you the usual snippet to wet your mouth for more:
3. What is your favourite Ultima and why?
[Jaakko Peltonen]: It is either Ultima IV or Ultima VII Part II: Serpent Isle, but I'd be hard pressed to say which one: both excel at different areas. In Ultima IV, the objective of attaining virtue was so fresh and different compared to other RPGs that it made the game very interesting. To date, there still aren't many games that stray far from the 'defeat a mighty opponent' type of plot. Exploring Britannia for the first time was also interesting. On the other hand, Serpent Isle also introduced a new land (the Serpent Isle), which turned out to be part of old Sosaria. The landscape of the Serpent Isle is directly based on one of the old Ultima maps. You got to explore the ruins of the land's departed inhabitants, the Ophidians, while at the same time you found constant ties and references to previous Ultima games. This interweaving of new content with old history was very well done and impressed me.
[Laura Campbell]: My favourite will always be Ultima V, I think. The plot was so well done and the theme of the game was so dark. Since it was my first Ultima, though, I may be a little biased. :)
[Ewan Munro]: It's a toss-up between U7 and SI. Good plots (especially SI), heaps of gameplay, massive worlds filled with interesting stuff, nice music, the interactivity, and so on. I liked some of the little touches too, such as the background sounds (birds chirping, waves crashing, etc) rather than the continuous music of other Ultimas - IMO that really helped to create a more "realistic" world.
[Bernard Ng]: Ultima Underworld: The Stygian Abyss. The level of immersion in this game was astounding at the time, and it probably holds up pretty well by today's standards. You could walk, jump, or (given the right resources) fly anywhere. There were tons of levels to explore, secrets to discover, monsters to conquer, and even an entire language to figure out. What's not to like? |
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