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Shrine of Compassion
Written
by Kuno
A. Britain
You appear in the Castle in Britain. First thing you need
to do is talk to Lord British. Once you've done that go ahead
and wander around the castle getting all the goodies you can
find. You'll difinitly want to visit your room that LB had
made up for you. There are many side quests here in Britain,
I'll list those soon. First thing you want to do is find sarah.
She's just outside the East Gate. Talking with her you find
out that the Shirne of Compassion is in ruins and that if
you meditate there that you might get more out of the shrine
than she did. She also tells you that Mantra is MU. So armed
with that knowledge its off to the Shrine! Keep heading east
into the mountains and soon you'll end up at the shrine. Walk
to the center and click on the altar. The shrine will ask
you for the mantra. Once you enter it in, the shrine will
inform you of what is needed to cleanse the shrine. You'll
need the Glyph (located in Despise), the Sigil (located on
the Mayor of Britain) and Mantra (which you have already).
Now its off to Despise.
Side note: some other things that you can do here are: Talk
to Flann and get her some Serpentwyne. she's near the church.
Kimberly needs you to get the Silver Serpent back. she's in
the church. Hans at the light house needs you to get som unpolished
gems and have them polished and placed in the 3 other lighthouses
B. Despise
Once you've gotten what you need from the Shrine, head back
towards Britain. when you get to the intersection head north.
On the way you'll see a house that is owned by your good friends
Iolo and Gwenno, if you enter the house you can talk to gwenno.
If you need a bow there's one in the music room. Once your
done there continue on to Despise. You'll soon come to the
column and right niear it will be the entrance to Despise.
Go on in. Before I go any further I would like to mention
that while down here you should check all barrels and boxes,
for they can hold man interesting treasures. Now as your walking
through Despise you'll come to a closed gate and you'll see
a lever. Pull the lever to open the gate. As you walk through
you'll come to a room with a door on the right. you'll hear
voices through the door, if you try to open the door you'll
find that its locked. Open the chest on the floor and get
the key, then open the door. Inside you'll see 2 men. They'll
tell you that there were 4 of them and they all came down
here to find the Kirin Stone, which was broken into 4 parts,
each member of the party had the location to one of the pieces.
After telling you about that they also tell you the location
of two of the pieces. Now you try to leave the room and you
notice that the door is locked. Near the door is an unlit
torch. Use the IGNITE spell to lit the torch and unlock the
door. The door leads to a huge room with broken pillars. There
are some potions lying around on the floor. Go on and climb
up the first pillar and then jump from pillar to pillar till
you get to the top. Once there you'll see a yellow stone,
this is the first piece of the Kirin Stone. Once you have
it go on and jump over to the next pillar with the button
on it. Push the button to open the door. Through the door
is a hallway that leads very big room with a pool and a fountain
in the pool. On the way there you'll see a pit, now you can
jump the pit and continue on to the room with the pool or
you can jump into the pit and follow it to a room with a painting
and a fountain. I came about this by mistake, I was stuck
and I started clicking on everything and I just happened to
click on a painting, not this one but a different one which
I'll get to soon, and I was give a potion. Well then I started
clicking on all the painting I could find. This one happens
to give you a Wurmguard chest armor. Continuing on you will
find some potions and then you'll see a door and a lever.
Pulling the lever will open this door. You will then see that
it leads to the room with the pool. In this room there is
a wall mount that has water falling into a bucket, at the
other end you see an altar with a bucket on its side. Take
the bucket that is full of water and place it on the altar
to unlock the door. Before you leave don't forget to get the
yellow potion in the fountain. The door leads to a hallway
with many turns in it but you'll soon come to a room with
another painting in it, this is the painting I was telling
you about earlier. Touch it and you will get a potion. Now
go to the right and you'll see a room with a locked gate and
what seems like a secret door. If you go all the way left,
past the gate there is a small walkway with a lever. Pull
the lever to open the gate. You may have also noticed a crooked
shield on the wall. Touching it will open the secret door.
Going through it you'll come to a room with a fountain and
a chest. In the chest is gold and a yellow potion. In the
room with the cavein, there's a blue potion. Back in the room
with the gate, going through it will take you to a room with
a fountain and a dead body. Near the dead body is a small
scroll. Read the scroll, its a clue to one of the pieces to
the Kirin stone. Go up the stairs, in the next room is a rat.
Kill it then get the treasure in the chest. In the nest is
a key to the door. Exit the room. The next room looks like
a training room. You'll need a bow to get out. Shoot the symbol
over the door to open it. In the next room there's a platform
with stairs leading up to it. On the platform us a pressure
plate. Before you step on the platform, take the key hanging
on the wall. Stepping on the plate will reveal a secret wall.
Follow the path to the end and you'll find a chest. Open the
chest and you'll find a map, a key, a flask and a red potion.
Take the stuff and step on the pressure plate. Now your in
a room that leads to another room with spikes in the ground
going up and down. watch your step and make your way to the
other side. pull the lever and it will open the gate. Go through
the gate and in the room you'll see a circle. Step in the
circle and all the braziers will lite. get the stone from
the circle and go back to the teleporter. Once you return
to the room you started in leave through the door and you'll
see a fireplace, get all the goodies from the chest. Push
the button to open the door, and walk through. Following the
hallway you'll come to some spier webs. 2 hits with the sword
will get rid of them. Kill the spider and walk up the stairs.
remove the spider web and kill the rat. There's a fountain
in the room and a lever. Pull the lever to make the fountain
disappear. open the secret door and push the button to open
the gate. Before you leave get the stuff from the top of the
platform. The next room has a fence in it with a lever on
the other side of it. move the barrels, one on each side of
the fence. climb the barrels and jump to the other side. pull
the lever and then climb and jump back. gett he key for the
water in the corner. now the next room is a small church.
the last pew has a key on it. if you light all the torches
and the candles on the altar you'll get a holy light that
will heal you. In this room you much QUICKLY pull the lever
to save the man in the trap. he'll give you the green Kirin
stone. Continuing on you see a partially open gate with a
key on a table and a room with a strange orb. push the button
on the orb to make the key slide to you. get the key and continue
on. In this room you'll see 4 pedestals, each with a different
color on the top. go ahead and put all the Kirin stones that
you have on the proper pedestal. Now read the book to open
the cave. as you walk into the cave you'll have to swim the
rest of the way. in the cave pull the lever under the water
to reveal the last Kirin stone. take it back to the other
room and place it on the pedestal. now you'll be able to get
the Kirin shield. take it and go back to the room where you
got the red stone. now leave through the opening and you'll
see a bridge. on the other side of the bridge you'll see the
column and a WurmGuard. chat with him and soon he'll attack.
if you wound him you'll find out that its your old friend
Iolo. trust him. he'll let you get the glyph. get it and then
backtrack to the opening of Depise. When you step out you'll
be treated to a FMV.
C. Paws
Well now that you have the Glyph all you need is the Heart
of Compassion. Well it seems that the mayor has it but he's
no in town... He's gone of to paws in search of his daughter.
To get to Paws you'll have to go all the way south and then
west. (thats the sw corner of Britain). On the way there you'll
meet a blind women. talk to her for some knowledge. Also you'll
see a farmhouse and barn on fire. Use DOUSE on the fire to
save the boy. he'll tell you that his mother was taken by
some bandits into the mountains. if you look up you'll see
a bridge, that where the mother is. Now further down the trail
is a Troll and a bridge. This isn't the brightest troll...
when he asks for 10 gold piece, ask him how much that is...
now go over the bridge and you'll soon be in Paws. You'll
come to a bridge made out of planks and boxes. walk over it
to the house and you'll find the mayor. he'll get attacked
by a rat and a pegleg will save him. now talk to the mayor
and he'll ask you to save his daughter. doing so will yield
you the heart. now the daughter is in the SE of paws. if you
walk out the back door and follow the bridges you'll find
her. there are only about 4 house in the town. don't fall
into the swap as it will poison you. if you find the windmill
and talk to the lady she'll tell you that theres no fresh
water because the water pump is missing a valve. you'll need
to talk to nimrod, who will tlll you that the valve was lost
near the troll witht he bridge..actually its in the cave near
the troll. Now once you find the daughter and dispatch all
the trolls go talk with the mayor and ask him for the heart.
Which he'll gladly give to you. Now its time to fix the shrine!!
Oh BTW if you decide to find the boys mother watch that fight
as the head thief is pretty tough, although this is yield
much gold. as there is a cave across the bridge that has all
there treasure in it. now back to the shrine. Once you get
back place the Glyph and the Sigil on the broken altar. now
speak the mantra and watch the cool effects! Now that the
shrine is cleansed you'll gain a level and get to raise a
stat. also you've opened the First Cirlce of magic. go bind
all those scrolls that you have. Now once you have sold all
the stuff that you want and bought all the stuff that you
need. Binded all the magic that you have. and are ready to
continue, take the rune to the dock and show it to Raven.
Enjoy the boat ride ^_^. |
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