An interesting article went up on Neverwinter Nights Vault today. It's entitled "Bounty Hunters In Persistent Worlds: A Study on NPCs in Neverwinter Nights", written by Brian P. Gefrich and deals with how Bounty Hunters are implemented in NWN, using the scripting functions. Don't be afraid, this one doesn't get too technical, instead it's a very interesting reading. Here's a snippit:
Let's set our scene first. Our hero, a PC named Darius, has been sent out on a quest to stop an evil tyrant called Falurr who is terrorizing the region. So Darius trudges through the process of killing off all the gaurds and engaging in fierce and bloody combat with Falurr. Well, lets assume he wins, because otherwise my article doesn't go anywhere. Falurr has a brother named Fiersol, an evil warlord from the south. He learns of his brothers death and sends a bounty hunter to find the offending PC and extract slow and agonizing revenge. |