The second part of RPG Vault's interview with 3D People and International Hobo on the subject of 'Kult: Heretic Kingdoms' is now online:Jonric: How would you describe Kult's magic system and the way it functions in your gameworld? How does it factor into combat, and will we have to use scrolls, mana, components, reagents or anything else?
Peter Nagy: The magic system is different from other games. It's tied to the attunements system - basically, some attunements give magical powers. We have an elemental system - any weapon can be aligned with one of the four elements, and used in conjunction with magical attunements. The basic advantage of this system is that the skill system, equipment system and magic system are all combined. It gives a very strong set of player options while remaining really easy to use. |