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A nice Dragon Empires preview from E3 (with the usual bunch of beautiful screenshots) has been posted at LoadedInc. Here is a bit about the economy in this upcoming MMORPG:
Peter was also rather excited about the game's economy and trading model in which different cities are trying to undermine each other with a strong emphasis on manufacturing and trading. Players will be able to take resources from areas such as farms and mines to the cities where they can be sold for gold or just gain experience from trading. This means players are also open to attack from outlaws along trade routes making it a risky business. There's also the ability to refine resources such as iron ore into iron and then manufacture swords, or alternatively you can sell that ore or give it to another player, who may be a trader, to move the resource around the game world. Once items such as swords are created they can be enhanced by adding other items to them such as a fiery ruby to create a fire sword. The game will feature automated production via manufacturing and also crafting of individual items to enhance them further. The game really is economy driven and it's the one aspect of the game that should provide variety in the types of players and groups that populate the world. Peter expects clans to set themselves up as merchants and no doubt we'll see groups of players moving goods around the world to drive that economy and city production. Pete is Pete Tyson from Codemasters, of course :-) |
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