Divine Divinity received a rating of 8/10 in a short review at escmag. While they generally liked the game very much, they say that quests can be easily broken:
Here’s where the biggest of DD’s flaws hits, and hits hard. Quests can be broken almost too easily. There’s one major problem that can almost derail the game: When talking to Commander Ralph, don’t try and walk into his private room. He’ll throw you out, lock the door and stay inside. Which means no reporting back to him for certain completed quests. In other areas, quests are given with unspoken time limits, which can irritate those of us who easily get sidetracked but other plot points. |