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At the official Ryzom site, you can find a developer profile of Daniel Miller, programmer, project manager and producer. Here's an excerpt:
Q : What are you working on right now ?
I rarely have less than a dozen different topics on the hob as I am concerned with the work of every team in the company. Right now the core of my work revolves around the coordination of the Beta versions. On the technical front we're working on load testing, bug fixes, optimisation and game rule tuning in function of the game design team's feedback. On the back burner we're developing the next iteration of the user interfaces, the guild systems, the advanced player actions (spells, special attacks and so on) and, of course, the AI.
Q : What kind of problems do you usually come across ?
The biggest real problem is restraining the enthusiasm. There is so much that everyone would like to bring to the project and only so much time to finish it in. The 'wish list' runs quite literaly to volumes of ideas... I can seriously promise that the game's updates for the years to come won't be dull ! | Source: RPGVault |
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