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The Law of Video Game Development Q&A Okratas

Posted by Dhruin @ Monday - August 02, 2004 - 05:03 -
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There's a tenuous link with Vanguard but this interview with lawyer Don Shelkey, which discusses legal issues in video games and MMOGs such as EULA's and asset sales is more interesting than you might imagine:
Now, a lot of you may be saying "so what?" Let them sell virtual property, it is not that big of a deal. There are a few reasons why that is not the proper response for the good of the genre as a whole. Consider the following examples:

The more liquid virtual property comes, the more likely it is to be taxed. (Man, I would LOVE to loot that Cloak of Flames, but I cannot afford to pay income tax on it. By the way, have you filled out your tax report for the Akkirus' Codpiece of the Risen you looted last week?)

The more real world value items have, the more likely a court may decide that players have a property interest in the virtual property. (Unfortunately, OlohCorp cannot nerf the Moss Covered Twig because we cannot afford to compensate the players for their loss of property. Please be advised of the situation.).
See what hasppens when you let lawyers near games? ;)
 
 
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