RPGDot Network    
   

 
 
Ultima 4 - Elijah
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
NWN: Interview @ GameSpot

(PC: Single- & Multi-Player RPG) | Posted by Moriendor @ Monday - July 22, 2002 - 21:15 -
Top
| Game Info | Rate this game | Homepage | Screenshots
An interview with BioWare's joint CEO's Ray Muzyka and Greg Zeschuk is online over at GameSpot.

Here's a snip:
    GameSpot: Neverwinter Nights was released last month to widespread critical acclaim, and it shot up the sales charts. But how has the response been, overall, from the player community?

    Ray Muzyka: Response from our fans has been overwhelmingly positive. We've had more than 200,000 confirmed sales in the first few weeks worldwide (based on CD-key registrations on our community site), and we usually have a minimum of about 5,000 players online at any time. There are hundreds of servers up and running on fan sites at any point in time, and it's all very gratifying to the Neverwinter team--they worked very hard to get the game done to a high level of quality. It's been interesting to see how people felt about the style of gameplay in Neverwinter. It's kind of a blend between Baldur's Gate and Diablo II or Dungeon Siege, but the vast majority of fans seem to find it satisfying. We're definitely motivated to work on new features and new content for the game, and this is what our community/live team will be working on post-release.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.