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Dungeon Delvers: Development Update

(PC: Non-RPG) | Posted by Dhruin @ Friday - January 28, 2005 - 07:32 -
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Crosscut Games has kicked up a development update for their card-based game, 'Dungeon Delvers':
Today I've been reflecting on the enormous amount of content in Dungeon Delvers. Truly, it's as much as Bronze Dragon, RuneSword I and RuneSword II combined. Tons of goodies. We've put together hundreds of encounters and it's only getting larger every day - getting stuffed to the gills, brimming over with glittery gaming glee. We have 30 adventures in this one. Depth, height, width - it's huge, it's overwhelming, but man oh man oh man - it is extremely cool.

The other thing that has me giddy is the game loop. I'm talking about how the game keeps you playing from quest to quest. You'll no sooner finish one, gather your bonuses, get your final score and want to dive right back into the next one. You'll be up all hours, weak in the knees, eyes blurry - but your grin grows.

What's this score stuff all about? We score virtually everything in the game - attack average, how many kills, how well your team works together, who's wearing what armor, how many rare items you retrieve, specials found, artifacts recovered, how long it takes you to finish, how well you do against traps, how you gain favor in shrines and way more than I can list here - everything piles into your rating while playing. And that rating in turn plays into your ability to hire in more Delvers. Your fame grows, and so does your guild. And there are always more quests to finish. Wonderful stuff.
 
 
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