|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Thanks to Mark Murphy, Content Editor @ Gamers Europe for letting us know that they've jacked up a preview of Morrowind's X-Box installment.
Here's an interesting snip:One very serious question remains though; this game is a very PC gamer orientated game, how will console owners react to such an overwhelming experience? In a world of quick thrills how will a long, drawn-out and extremely complex RPG compete? We’re also sceptical about how you can compress all the commands that require a keyboard onto a 10 button joypad – this could result in a lot of unwanted menus during play. The game has over 200 hours of gameplay, over 300 dungeons and over 200 different types of enemies – is this too much for mass market appeal? It’s also disappointing to learn that the game has remained relatively unchanged to the PC version, the only difference being that the Xbox version lacks the TES Construction Set, which can be used to create your own dungeons, enemies and everything else you want. |
|
|