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A new interview with Snowball Interactive's Sergei Klimov about Fatherdale, a northern mythology based isometric RPG, has popped up at Doupe.cz:Doupě: The Norse mythology theme is quite popular in these days, let's mention awaited RTS Age of Mythology or MMORPG Midgard. Why did you choose this theme for your game as well?
Sergei Klimov: For us it wasn't a clear and conscious choice as we started from the other side: we wanted to make a game set in early medieval world, a game that would allow a more developed personality for the player and for other characters in the game. Swords and bravery, I would say.
We opened the map of XI century and sought a place that would be the meeting point of several cultures, and our historical consultants suggested a small northern valley then populated by Slavs, often visited by Viking and right on the border of the Nomad steppes. We went there for a few days, looked around, and oved the valley -- since then the small bits of information started to accumulate.
The legend of Asgard, the city of gods sought by Viking konungs and rumoured to be in the forests of Gardariki. The wild and violent fights for control among the Nomads, and the tradition of all-defying, independent and self-destructive tribes of Wild Nomads. The story of the wooden Keeps of the Slavs, and the institution of Guardians -- mighty warrior brothers bend on protecting the valley. In about a year and a half of research, we had a precise picture of what actually happened to our heroes.
Overall, the mythology of Fatherdale as a game universe at large is not entirely norse: yes, Konung Olaf seeks advice from Father Odin, but Guardian Kozarin rather hopes for a sign from Peroon -- the thunder god of Slav warriors, and Khan Bolosh is more worried about Horseless Rider. The subtitle of the game, the Guardians of Asgard, reflects the major conflict that is about to happen within th storyline, but it's not meant to cease all other beliefs that NPCs have. |
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