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In a break from today's regularly scheduled Oblivion postings, there is a new Q&A session with NWN 2's new lead designer, J.E. Sawyer. The discussion focuses on the single-player action in the upcoming release of Neverwinter Nights 2. GS: How are you incorporating the latest version of the Dungeons & Dragons rules (version 3.5)? What sort of challenges does this create? After all, it's difficult to do a straight translation of pen-and-paper rules so that they apply in a virtual, real-time world. JES: We're upgrading as much as we can. We're switching out all of the major components that changed for 3.5, but remaining issues have less to do with the virtual, real-time nature of the game engine and more to do with how the legacy Neverwinter game logic works. In a nutshell, the rules in the book are less restrictive than the rules in the code. Read the rest and view four new screenshots here. | Source: Gamespot |
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