Here's something interesting from the Dungeon Siege forums about spells in the game:
Formulas can be based on stats of the caster and the target, there are a lot of really useful values. You could make a spell that took away all of the targets mana that would cost more if the target had a really high intelligence, or you could make a spell where the caster threw a flaming rock, and the damage was based on the caster’s magic level and the caster’s strength. You can even do comparisons in the Formulas, for example a spell could cost 10 if the caster has a higher intelligence, but 30 if the targets intelligence is higher. |