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EQ 2: PVP Changes So Far @ Avault

(PC: MMORPG) | Posted by @ Thursday - February 09, 2006 - 13:16 -
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Avault examines where SOE is with their PVP changes.

They have some exciting changes to let you know about based on feedback and testing. Among the changes are item and coin loot, increased PvP danger as you get farther from your home city and a change to how we determine what an honorable kill is.

We've changed the way we determine if a kill is honorable, neutral, or dishonorable.

Honorable Kills: Any kill of the opposing alignment that was engaged while the target had greater then 50% health. All players that generate at least one point of hate with the victim while the victim’s health is above the honorable kill threshold will be eligible to receive rewards, including experience, status, faction, and the ability to loot item or coin dropped by the other player.

Neutral Kills: Any kill of the opposing alignment that was engaged while the target had greater then 20% health. Neutral kills result in moderate faction gain.

Dishonorable Kills: Any kill of the opposing alignment that was first engaged while the target had less than 20% health. Dishonorable kills result in a loss of faction with both your alignment and the opposing city’s. Losing enough faction will cause you to fall out of favor with your alignment, and will restrict or remove any access to the rewards system.

Note: Dishonorable/Neutral status will be removed if the victim’s health goes above the specified thresholds during the course of the fight.
Source: Avault
 
 
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