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Brit rag CVG has posted an interview with Bill Roper on Hellgate: London. Here's a sample:How's the drive for the randomly generated streets of London coming along? Why aren't you taking the expected linear approach?
Bill Roper: We've always been huge believers and advocates of randomly generated content - or, perhaps more accurately, dynamically generated. The massive amount of work and planning that goes into creating systems that can make level layouts, populate them with appropriate enemies and rewards, as well as chance events and do so in a fun and challenging fashion is almost minimised by the term 'random'. The results are random, but the path getting there is anything but.
We think that random elements and dynamic generation provides the greatest amount of replayablility possible. Every time you go out into the world, we create a specific instance for you (and your group if you're adventuring with friends) that will be different from the last time you played, even if it was in that same area of London. |
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