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E3 Coverage @ Stratics

(PC: MMORPG) | Posted by Inauro @ Wednesday - May 17, 2006 - 05:45 -
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Stratics has kicked up a series of articles providing coverage from E3.

First up, Warhammer: Age of Reckonging.
I was among one of the lucky few this year that got to sit down with the Mythic community to discuss their upcoming title Warhammer. Warhammer boasts of many fun concepts, but it was even more amazing to see them in action.

At launch there will be six armies. Each race will have the option of 3-4 careers per. You will be racially paired as to your enemy. For example, when I was in the PvP area, playing a goblin, my adversaries were a group of ankle biting dwarves.
Next, Gods and Heroes: Rome Rising.
Where does one even begin to explain my excitement for the upcoming title Gods & Heroes?

Well, during my trip to E3, I was fortunate enough to sit down to dinner with many of the Perpetual Entertainment team to speak with them regarding their upcoming title, Gods and Heroes. Even as one of the only females at the dinner table, these men humbled me with their presence. They made me feel as if it was just as much an honor for them to speak to me, as it was for me to sit down and be there with them. I was incredibly taken back by their humility.
Pirates of the Caribbean Online.
Thursday afternoon at E3 I was able to interview a couple team members from Disney Online’s upcoming title Pirates of the Caribbean Online which is slated for a 2007 release.

The game features Disney’s popular movie of the same name and the hopes of the team is to coincide the release of the game around the same time the 3rd movie is to be released (Memorial Day weekend of 2007). The target audience for the game is for teenagers and fans of the film, they made it very clear that their demographic is not gamers as they’ve tried to make the elements of the game and the controls very easy to use and understand.
And last but not least, their E3 2006 Awards.
Best Persistent World: Seed
Developer: Runestone

The foundation of Seed must have been built with the idea of a persistent world in mind because Seed is the textbook definition of what a persistent world should be. Previously we used to thinking that interacting with the world was a great accomplishment (and in many games it is), but building the world and the objects in it the extent the astonishingly freeing experience that Seed offers. Players can affect, and shape, almost every aspect of the game. Many have criticized this game for lacking content, but that’s only because players haven’t taken the time to truly utilize the in-game tools to build the content they desire.

Runner-up: Saga of Ryzom
Source: Stratics
 
 
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