|One more MMORPG to bite the dust - at least for the time being: Back on January 7th, the Arcanity team announced that the game is put on hold due to lack of time and money to continue:
Many of you already have an idea of what's been going on at Brick House, most of you don't though. The Arcanity team was made up of only 5 guys- 3 part-timers and 2 80-hour-a-week guys, Rich and Rolfe (that's me). Early on in the project, Rich was signed up to start at a consulting firm making uber bank for a fresh out of college newb and he bailed out last minute in favor of Arcanity. I dropped out of business college senior year to do Arcanity. The rest of the team (Todd White, Lamont Gilkey, Scott Brewer) also made sacrifices. Arcanity was a dream we all put a lot into. In January 2002, the team sprung a leak. I recruited Lee Stark, Kevin Zarins, and Hal Bonin, to try and keep the project alive. To shorten a long story, Arcanity is going on the back burner for a while. We're all busy in paid projects, gaining experience. In the meantime, we're considering many things. We have a much smaller project we've been kicking around that's friendlier to our new found time constraints, the thought of releasing the Arcanity Beta0 client as a free 3D chat client has crossed our minds, and even the possibility of releasing Arcanity as open source has come to topic once or twice.
The members on the Arcanity message boards have mostly been Saints. We've made some good friends among you. I've been putting off this "dreaded final post" for quite some time now partly because I feel so bad letting so many of you down. No matter how disappointed you are, I can assure you that we're far moreso. We all loved being part of the team and there's a very good chance we'll come together in the future again to pick up the pieces of Arcanity.