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Enlight's Trevor Chan has been interviewed for Joan of Arc by GameZone: Joan of Arc is a blend of Strategy, Action and a litle RPG:Question: Joan of Arc was an amazing figure in history. Her story is full of intrigue as well as battle. How has the richness of her story been translated into this game? Will players have the opportunity to alter history, or does this game follow the time line is detail? Is this game more on the RTS side of the spectrum, or does it incorporated strong RPG elements as well?
Trevor: In Joan of Arc, we have followed her exploits as closely as possible. However, certain liberties were taken to ensure that the gameplay and the player experience were maximized. For instance, Joan lost one or two battles; however, it would not have been fair to force the player to lose these battles just for the sake of historical accuracy, especially if the player has all the elements to execute a crushing victory!
Other battles were never fought, but were more shows of force, where the enemy quickly capitulated without so much as raising a fist. Obviously, adding a scenario where the player wins without engaging in any combat in an action/RTS title would not be terribly exciting!
Excluding these events from the campaign would have left large gaps in the game's plot as well as the historical accounts. Therefore, we do give the player the opportunity to "alter" the course of history by allowing them to win or lose decisive battles. And unless you're doing a simulation, where historical accuracy is paramount, I think the overall gameplay experience is what counts most.
In addition, Joan of Arc is primarily action-based, with heavy RTS integration. There are also RPG elements, such as character-building, where players can enhance their character’s attributes and combos through experience points. The player will also meet some characters and engage in optional side quests. |
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