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After the announcement of Runesword 3 yesterday, Worthplaing offers a Q&A with Adam West on the third installment of his RPG/RPG construction kit (I think it is Adam, they don't mention whom they were talking to). Here's something:
Q: Are you using the same system as RuneSword 2?
A: We're keeping everything that was good out of RS2 and leaving behind all that was not so good. I'm paying special attention to character development and the story line this time. The adventure will be in several short 2-3 hour bursts rather than a single drawn out super quest. As for character creation, even though we'll now have skills applicable to a sci-fi setting, I'm working to make them more distinct and specialized than before.
But more than that, the game engine is completely new. Totally rewritten with DirectX. Fully animated, 3D effects, lighting, large multi-screen areas, and combat is now on the map where you move. There will be destructable objects too. And the editor is built-in to the engine. You can literally stop playing for a moment and edit - all without leaving the game - then continue on or roll back to a save and try it again with your changes. And we're updating the randomizer in some really amazing ways. Plus multi-player. Whew! Lots to do! |
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