|Mithrandir from WithinGames dropped us a note to let us know they've posted the first interview with ClownKeep on 'The Chronicles of Ny'. Here's a snip from David LaRocca, founder of ClownKeep and Project leader and Bruce Muncher, Lead Writer and Lead Game Designer:|
There will be adventurer´s joining our party on our quest against the evil. How many people can there be in the party and how does the buildup affect the gameplay?
Bruce: The game starts with the Player and One NPC. This PC can be dismissed if desired. Up to three NPC´s can be a part of the adventuring party. Group make-up is very important, because you don´t directly control the NPC´s You can easily view them and be aware of their strengths and drawbacks, but they do have their own goals, motivations and needs and finding the right mix of NPC´s is a part of the fun. You can control them through dialogue, but if you find someone that just won´t listen, it might not matter if he or she is a great fighter. Your party composition is also important because your character has only basic skills. If you add a couple of great fighters to your party, you will be free to develop in many other areas. But if you don´t have some muscle up front, you´re going to be focusing a lot of your talents in fighting.
David: This is one of the many things that are unique about "The Chronicles of Ny". In every RPG I have played, and that´s a lot, the party members do whatever the player wants them to. That´s nice, it makes the game easier to play, but if a giant arrow selected me and told me to jump off a cliff I would think twice before doing so. The people in your party have personalities and motivations, if player doesn´t like that person then they get rid of them and find someone more compatible.