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Atriarch Site Update

(PC: MMORPG) | Posted by Rendelius @ Friday - March 15, 2002 - 00:11 -
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| Game Info | Homepage
There is a new Atriarch Developer comment at the official site, talking about the progress they have made with this upcoming MMORPG. Here's a bit from it:
    For the last couple of months, the World Fusion Engine (code name: Volcano) has been "off its wheels" as we have conducted a major rewrite of the 3-D graphics and persistence subsystems. This was necessary to eliminate a nasty client-side lag problem and enable significant performance optimizations that will shortly be achieved. As you know, most 3-D games, both massively multiplayer and single-player, manifest various kinds of lag. Although many players assume that most lag is due to a slowdown in the actual rendering of the graphics, lag is usually caused by persistence: the loading of 3-D geometry and texture data. Level and zone-based engines typically resolve the persistence lag by loading as much data up front before each level or zone is activated, causing the players to stare at a frozen display while this occurs (the all too familiar LOADING... PLEASE WAIT...)
 
 
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