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Arx Fatalis: Walkthrough, part 2 (Back to contents)

Part 2

Level 1 - The Castle

But there is no time to celebrate this, because the King, his alchemist Felnor and snake woman Chinkashh are discussing the recent earthquakes. Suddenly, Carlo comes running in and tells that the astronomer Falan Orbiplanax has been murdered.

You once more agree to help and investigate the murder. The King gives you a private room (33) in the castle (and the key to it) and allows you to walk around in the castle freely now.

You first talk to Chinkashh in the library (20) and learn, that she discovered that black magic was used in the ritual murder of Falan Orbiplanax; also be sure to read the books here, especially the one about the races in Arx, which tells you about dragons; then you go to the research lab (19) and talk to Felnor, the king's alchemist, who gives you the key to Falan's room (27) and a note from him. You can also find some runes and some ingredients to make you own potions here.

When you leave Felnor, talk to Chinkashh again and she will give you the book 'Landscape of the Outside World' for Greu!

Then you enter Falan's room and find a safe behind the carpet on the wall. From the note Felnor gave you, you figure the combination is 2-4-8 and inside the safe you find Falan's diary, which clears up several thing.

A council is held in the meeting room at once (22) in the course of which you learn that a guard named Erzog has been arrested for the murder of Falan and is believed to be the head priest of the secret cult of Akbaa; you also learn, that you were sent by the Noden to save Arx from Akbaa. To do this, you have to find the secret entrance to the temple of Akbaa and destroy a meteor there, by which Akbaa wants to incarnate in Arx.

In the prison (15) you talk to Erzog and find out, that he himself was betrayed by the Akbaa cult; he tells you the password to the temple of Akbaa below the tavern: it is Faat Kaa Pell!

When you enter the hall of the castle (13), you see two snake women talking to King Lunshire about an old debt, which the king is not able to repay - the Krahoz!

Unfortunately, the king doesn't want to tell us more about it at this time.

Then you leave the castle, and find Chinkashh waiting for you outside it; she teaches you a secret spell to activate the Teleports, so you can travel more easily between the levels.

At the city teleport, you also find out, that Maria, the dealer (5) is missing her daughter Shany - of course you promise to find her. Shany was last seen playing before Jeweller Tafiok's shop and the nearby houses. You investigate the houses, but are told to go away at one(7bis). The other house (7) is open and inside you find a book about a ritual at the serpent pillar - since Akbaar needs human sacrifices to earn more and more power, you decide to investigte this matter first as time may be running short for Shany.

Level 3 - Troll Mines and Goblin City

The bridge (34) is also passable now and you can go on to level 4. Remember to activate every Teleport with Chinkashh's spell for a confortable way of travelling!

Level 4 - The Great Underground Sea

You continue to look for the serpent column in this level now, in which you will encounter more rats, some goblins and even a ratman occasionally.

The force field (45) is to be left undispelled for now. Smash the doors to room 8 and find a diary from Lord Inut and his chicken obsession. Here is also the place to start the treasure hunt: Insert an emerald in the left chest to find a new note where to look on (see side quests for more info about the treasure hunt).

And finally in the most south-west room (10) you find a serpent pillar. When you stand just west of it, you suddenly see some Akbaa priests. Follow them secretly to the altar room (7). From the distance you can already hear a child crying for help. Attack the priests in the altar room, but be quick, else Shany will be sacrificed and you have to fight a demon also. After you have killed all the priests and freed Shany, walk her back to her Mom.

Level 1 - The Human City of Arx

Maria is very grateful of course and will grant one item from her stock for free now!

Then you walk to the tavern, to the password protected door and gain access with Erzog's password.

Level 2 - The Temple of Akbaa

You are now in the temple of Akbaa. In the first room to the right (36), you find a first Akbaa Meteor, which will be important later on. In the central hall (29), there are several Akbaa priests, who will attack you. After you have defeated them, you will find one more Akbaa Meteor, two notes with two of them, one saying 'the first shuts the second' and the other revealing the numbers 1-1-3 and a key for the chest in room 31. In room 32, you will find a Scroll 'Dispel Field'.

In the sleeping compartments in room 33, you will have to fight another priest, who has a golem heart and a note saying the 'heart is the key to the security system'.

The way to the Meteor Chamber is not yet passable (22), since Iserbius has activated the Security System, but the blind priest (25) thinks we are a friend and tells us some secrets about Akbaa.

There are also two secret passages from the praying room (25): One leads to a golem (34), and another golem heart, the other to a crypt (35), a cupboard and a chest. If you open the latter, a lich appears, who is a tough opponent at this time of the game, so you might want to take him on later. In the chest is another Akbaa Meteor.

Next, you investigate the restricted area (26a), where you cast 'Dispel Field', either by spell or the scroll you just found. Here are 3 golems, but the one in the middle has no heart! The room 26b has a pressure plate, which needs a lot of weight on it, so you insert one of the golem hearts in the 'heartless' golem and tell him to follow you, which he does, up to room 26b where he stands on the pressure plate. The gate to room 26 is now open and you pull the first of three levers!

Next is room 28, where you either enter the numbers 1-1-3 you found on one of the notes or have to fight another golem when pulling the second lever here.

And then you need to remember the note 'the first shuts the second' in the passage 27a. Only if you close the first door, can you open the second, and pull the third lever - to exit 27a, the door to 27 has to be closed again for the other to open.

Now you have deactivated the Security System and can walk over a bridge (22) to the meteor chamber (37).

You just interrupt Suiberis, who is just about to sacrifice a woman to Akbaa as you enter. He summons a demon to keep you busy and flees. The fight with the demon is quite hard, but you finally manage to kill the beast and free the lady, who thanks us before leaving.

And then you want to destroy the meteor...but to no avail.

Before you report back to Felnor, deliver Greu the book with the pictures from the upper world and get a troll amulet in return, which will identify you as a troll friend.

Level 1 - The Castle

As you enter the castle (24), Carlo is about to report of the second attack the Ylsides have done to the Outpost: This time there are no survivors and the Ylsides are obviously with Akbaa and have declared war to the humans; to make things worse, Akbaa's high priest Iserbius is no other than Suiberis. As you tell of the unsuccesful attempt to destroy the meteor, Felnor says that only with a powerful artefact you can destroy the meteor, else it does even draw your strength from you and makes Akbaa even stronger. This artefact consists of two pieces, the Krahoz and the Zohark and was given to the humans by the Sisters of Edurneum. This Krahoz has to be returned to the Sisters, but Rebels have stolen it years ago, and also have killed the King's wife and kidnapped his daughter.

So the next task is to find the rebels and the Krahoz.

In the library (20), Chinkashh tells you more about this contract and gives you a book with more information about Krahoz and Zohark, who were gods at a time...

Level 4 - The Great Underground Sea

So you continue exploring here and pass the great underground sea (14). On the far site, you see the woman you rescued in the temple of Akbaa. As you tell her about the search for the rebels and the Krahoz, she tells you to follow her. Suddenly you are knocked out from behind and awake in the rebel camp (19). The lady is no other than the leader of the rebels, and she agrees to give you the Krahoz, if you bring her the Shield of the Elder from the Crypt in return.

You explore the camp a bit more, but are not allowed to enter the restricted area (24) (if you play a thief, you can try to sneak in this area and steal the Krahoz, but it is a very hard task).

The rebel leader has given you a key pass to enter and leave the camp at any time now. Before you go to the Crypt, continue to explore this level and the next for some useful items and runes.

Level 5 - Earth Goblins, Water Goblins and Twin Traders

The trolls here see Greu's amulet and thus don't attack you, unlike the goblins, who shouldn't be a challenge anymore now.

In room 28, you can even help a troll fighting several goblins.

There are traders here also (24), who have some really useful items and runes, but before spending too much money at them, read the next two paragraphes...

You can also find two goblin clans here, the water goblins (32) and the earth goblins (31). Both want you to kill the other and promise you valuable treasures as reward.

If you first kill the water goblins, the earth goblins mark a spot in level 7, where their treasure is buried. If you kill the earth goblins, the reward from the water goblins is a mere golden amulet.

It actually even turns out to be a wise choice to kill both clans because then upon your next entrance to this level, other goblins have attacked the twin traders and if you kill these goblins, you can freely access all the traders' goods (34).

With these items and runes you should be quite powerful now to take on the crypt.

If not, you can also first get the Zohark from the Sisters of Edurneum.

Level 1 - The Human City of Arx

When you talk to Carlo now, he gives you the key to the Crypt (36). It is a good idea to have some wooden stakes in your backpack along with some healing and mana potions when entering the Crypt.

Level 4 - Crypt Level 1

The first level of the crypt is located on level 4; here you can use the pickaxe to raid the graves. In Falan Orbiplanax grave (34) you find the key to his chest in his room in the castle.

In room 34, the lever opens a secret room, the lever in which raises the floor after room 43. The lever in 43 has to be repaired with a piece of wood. So you will find a chicken (31), who is no other than Lord Inut in chicken form (if you cast reveal you can see his real form).

On with the graves: In other tombs (35 & 37) you will find stones with strange carved symbols on them among other goodies and you find the grave of Achanta, the Vampire. It holds a good sword and a sacrificial implement inside and when you enter the great hall (35), there is a statue of Achanta, holding a bowl, in which you pour some blood or use the sacrificial implement on yourself to do so.

And so you have opened the gates to the surrounding tombs; in tomb 39, there is a key, in the commander's tomb (42), there is a good armour in the grave. In the tombs 40 & 41 you find wooden stakes, which will become important in lower crypt levels!

You now unlock the tomb of heroes (32) with the key you just found in tomb 39; the sword of the knight statue in the north-eastern corner can be switched to open the gate to the next level.

Level 5 - Crypt Level 2

Here you will encounter a lot of undead, who need a stake through their heart after they have fallen, else they will resurrect. To measure, if they will rise again, you can try to search their bodies; if you can, they're dead, if not, use a stake on them.

Here, there are also several levers and traps, which can be triggered by putting something on them (ideally not yourself! :) or by simply not walking on them. At point 36, you find the dead body of Azrael Darkthorne, a zombie hunter, holding, among others, a note saying '1-3-1 is the key' and his diary. Use this to pull the levers in tomb 8 (first the left = 1, then the right = 3, then again the left = 1) to unlock the door to tomb 9. Be sure to unlock the secret exit to the dungeon in tomb 6 also.

To get to the next level you need to place something on the three pressure plates around room 13, for example the bricks from tomb 11.

Level 6 - Crypt Level 3

There is nothing in tomb 1 (yet), so you may enter the great hall (2), where a mummy jumps in from the wall and gives you a tough fight. The graves in this hall hold goodies, but also mummies; the grave at the far end can be opened by a lever from room 12 only (see map for a description of the items).

Make your way to room 10 via the upper rooms, where you should note the symbols carved on the floors; they are the same as those 6 stones with carved signs you should have found in the crypt; here you hear the voice of Gladivir, the ghost guarding the Shield of the Elder. To prove worthy to get the shield, you have to solve his riddles:

First riddle: Adjust the 6 turning plates in room 10 to honor the gods. You must remember the floor symbols in rooms 3 through 8; this is the exact order to adjust the symbols, where the symbol has to be visisble in the outer circle opening.

The second riddle is to put the 6 Symbols on the round columns on the outside, corresponding to the inner symbols now.

If this is done correctly, the gate to tomb 11 and 12 opens, where you find the Shield the of the Elder. Be sure to get the rune via the secret passage also.

When you want to leave now, you are attacked by a lich at the exit from the great hall; fight him, take his Mortis rune and examine tomb 1, where a secret room (13) has now opened for more goodies.

Before you explore the rest of the tomb, you decide to bring the shield to the Rebel Leader.

Level 4 - The Rebel Camp

The Rebel Leader is very happy and allows you to take the Krahoz. She also tells you, that this is the shield of King Poxsellis, her grand father; so she is the daughter of King Lunshire and her name is Alia. We learn, that the rebels have not killed her mother, but have saved her, when they found Alia next to her murdered mother's body.

You are now allowed to take the Krahoz from room 29. Also, use telekinesis to get the magical plate leggins from the upper parts of room 26.

 
 
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