RPGDot Network    
   

 
 
Broken Sword: The Sleeping Dragon
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Icewind Dale 2: Game Info, Races (Back to contents)
1) Dwarves
2) Elves
3) Gnomes
4) Halflings
5) Humans

Dwarves

Dwarves are short and stocky fellows. They have ruddy cheeks, dark eyes and dark hair. Dwarves tend to be dour and taciturn Dwarves have a magical resistance to magic and poison. They have infravision sight, which allows them to see in the dark.
Listed below are the dwarvensub-races.

Gray Dwarf

Also known as duergar, the gray dwarves of the Forgotten Realms live even deeper underground than their shield dwarf and gold dwarf cousins. The duergar share little in common with other dwarves and practice slavery in their monstrous subterranean cities. Often motivated by greed and a thirst for power, gray dwarves are known throughout the Realms as devious, efficient warriors. Duergar almost always have gray hair and skin. Duergar are able to conceal themselves very well and are immune to paralysis. They suffer an experience point penalty as well as fighting very poorly when outside during the daylight hours.

Advantages:
+2 to Constitution
Invisibility 1/Day
Immunity to Paralysis
+20% to Move Silently
+4 Armor Bonus vs. giants
+10% to Open Locks
+15% to Find/Remove Traps
+2 to saving throws vs. paralyze, poison, death magic, and spells
Disadvantages: 
-2 to Charisma
-50% Experience Points through 10th level (about one level lower)
-2 attack bonus, Damage, and Saving Throws when outside during the day


Gold Dwarf

In a time when the dwarven race is in sad decline, the gold dwarves of the Realms received a divine gift from Moradin, the Soul Forger. The father of the dwarven gods granted the Thunder Blessing upon his people, resulting in a slow growth of the gold dwarf population. Though its effects may not be felt for decades, gold dwarves are already starting to re-establish themselves in the Realms as shrewd traders and proud, if somewhat haughty, warriors. Gold dwarves gain bonuses again denizens of the Underdark but are less agile than normal dwarves.

Advantages:
+2 to Constitution
+1 attack bonus vs. drow, mind flayers, and driders
+2 to saving throws vs. paralyze, poison, death magic
+4 armor bonus vs. giants
+10% to Open Locks
+15% to Find/Remove Traps
Disadvantages: 
-2 to Dexterity

 

 

 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.