RPGDot Network    
   

 
 
Getica
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Grimoire status update

(PC: Single-Player RPG) | Posted by Rendelius @ Thursday - July 19, 2001 - 14:35 -
Top
| Game Info | Homepage | Screenshots
On his (not too busy) boards Cleve Blakemore from Team Jihad, working on Grimoire since 1998, tells about which state Grimoire is in:

    Input box does not buffer characters very well when typing fast under windows. May have to build a mini message buffer of my own apart in a separate thread to get good response on typing text in game.

    Spell engine scripts at present have some bad tokens that are causing crashes and I have to switch to true exception handling as opposed to stack rollback with lngjmp() command as I did under DOS to trap these properly during beta testing.

    NPC chit display for amity and enmity tokens is not implemented very well yet. Barely worked right in the old beta. I need both quality artwork and some programming changes to get this thing right.

    Other than these bugs, not to many big problems in code at all anywhere. Of course, work on scenario continues.

    Got breakage for fragile items falling through pits working again.

    Worked a little on damage from lava, teleport gone wrong, drowning, falling into bottomless shaft.

    Worked some on combat messages. Did some refining of monster shuffling. Did some work on NPC conversations.
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.