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On his (not too busy) boards Cleve Blakemore from Team Jihad, working on Grimoire since 1998, tells about which state Grimoire is in:
Input box does not buffer characters very well when typing fast under windows. May have to build a mini message buffer of my own apart in a separate thread to get good response on typing text in game.
Spell engine scripts at present have some bad tokens that are causing crashes and I have to switch to true exception handling as opposed to stack rollback with lngjmp() command as I did under DOS to trap these properly during beta testing.
NPC chit display for amity and enmity tokens is not implemented very well yet. Barely worked right in the old beta. I need both quality artwork and some programming changes to get this thing right.
Other than these bugs, not to many big problems in code at all anywhere. Of course, work on scenario continues.
Got breakage for fragile items falling through pits working again.
Worked a little on damage from lava, teleport gone wrong, drowning, falling into bottomless shaft.
Worked some on combat messages. Did some refining of monster shuffling. Did some work on NPC conversations. |
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