Following on from their preview a week ago is an interview at Just RPG with Pirates of the Burning Sea designer, John Tynes:
JustRPG: What were the main goals in creating this MMORPG?
John: We wanted to build a game that was a departure from the rest of the market. First, to get away from the swords-and-sorcery genre; second, to jettison the level treadmills and lousy first month most games offer; and third, to offer real roleplaying opportunities by emphasizing reputation, group play, and international intrigue. |