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Ultima IX Redemption has its own original story which is unconnected to Ultima Ascension or the Bob White plot for U9. The goal of Redemption is to release a classic end to the trilogy of trilogies that most fans never saw in Ultima Ascension. It's a labour of love from long time true veterans of the series that *will* satisfy. The Team will use some of the ideas that were mentioned by Richard Garriott in the initial U9 concepts. Redemption will equal U4 in terms of the virtue system and philosophy. It will strongly resemble U5 in respects to the "Shades of Grey" story and that "in hiding like Robin Hood" feeling. It will emulate that "We are at war!" feeling from U6 and surpass U7 in terms of World Interaction. Last but not least: Redemption will be a true "loose end tier" to the series. Here are some of the features that will be in the game:
- NPCs have their schedules (go home at night or in a tavern, go fishing, etc...) - master intelligent quests where you have to use all your skills (not only fighting) - possibility to kill big monsters with brain instead of a weapon (traps, poison,...) - Quests are implemented seamless in the story so you might not even notice that you are doing a quest (just like in traditional Ultimas) - several ways to solve a problem - you don't have to master the dangers alone: the party is back! up to 3) - Party members react according to what you do - travel around in Britannia with your moonstone - forge your own weapons and armor - Buy ships and sail freely in the world or build yourself a small boat if you have the skill to do it. - buy a house in a place you like - build furniture for your home or just to sell it - you have to eat, drink and sleep - you can build your own tent with a fireplace wherever you want - there you can also cook animals you hunted - ride and breed horses - ride a dragon
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