RPGDot Network    
   

 
 
Asheron's Call
Display full image
Pic of the moment
More
pics from the gallery
 
 

Site Navigation

Main
   News
   Forums

Games
   Games Database
   Top 100
   Release List
   Support Files

Features
   Reviews
   Previews
   Interviews
   Editorials
   Diaries
   Misc

Download
   Gallery
   Music
   Screenshots
   Videos

Miscellaneous
   Staff Members
   Privacy Statement


 
Carly Staehlin Interview

(PC: MMORPG) | Posted by Rendelius @ Saturday - August 04, 2001 - 00:13 -
Top
| Game Info | Homepage
RPGVault has conducted an interview with Carly Staehlin, who now happens to work for Destination Games (Rchard Garriott's new enterprise working on Tabula Rasa). Here's what she has to say about herself:

    Carly Staehlin: I am Carly Staehlin and I am a designer for NCsoft's new title, Tabula Rasa.

    For pretty much all of the life that I can remember, I have enjoyed arcade games. Anytime my folks would take me to grocery stores, amusement parks, or roller rinks, I would always end up finding the arcade or random arcade machine so that I could play. Tron was probably my favorite arcade game, followed closely by Pole Position.

    The first games I played at home were on an Intellivision. I recall being most fond of a skiing game although the name of it escapes me now. I loved the little round disc on the controller.

    When my mother started dating the man who would eventually become my stepfather, I started playing some other games on his home computer. Besides ported versions of arcade games like Pac-man and Centipede, he also had Leisure Suit Larry in the Land of the Lounge Lizards. I think that was the first adventure game I played. He also had a copy of Ultima I that I played through. I enjoyed these two so thoroughly that my stepfather bought a game especially for me called Bureaucracy. To this day, I still count that game as one of my all time favorites. It came with a bunch of extra materials in the box, like fake magazines and newspaper clippings. You had to use these extra items to solve puzzles inside the game itself. I adored it.

    I always ended up playing games way after they were released. Not being especially wealthy, we were on the backside of the early adopter curve as a high-tech family. So until I was older, our computers were always older and all the software we used was generally handed down to us from my stepfather's friends or it was just out-right pirated. (Ouch. Note: I am extremely anti-piracy and do not intend this to be an endorsement of that behavior. But the fact is, it happened.) So, as someone handed us a game, I would usually give it a try. For awhile, all we seemed to get were flight simulators. I never got into those much, and so there was a stretch where I didn't play much of anything.

    As a junior in high school, I got my first computer of my own. It was an old 8088, but it was mine and I loved it. It had a chess game on it, but that was it. At this point, I was attending a boarding school away from my parents and none of my friends at school really played games. I didn't play another computer game until I was in college. Although, thinking back - I did spend countless hours looking through the files on my computer, hoping to find something that I hadn't noticed before. I remember getting super exited about finding a version of Norton's Anti-Virus software on it. Wow! Excitement!
 
 
All original content of this site is copyrighted by RPGWatch. Copying or reproducing of any part of this site is strictly prohibited. Taking anything from this site without authorisation will be considered stealing and we'll be forced to visit you and jump on your legs until you give it back.