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Gaming Horizon News has an interview with Harvey Smith about Deus Ex 2. Here's something about the new engine:
GH: What are some of the big differences between your previous engine and your new one? How will they benefit the (stealth) gameplay?
HS: The new technology is very much cutting edge. The sound propagation, AI, physics and lighting are all new. (We're using Havok for physics.) To cite one example of how these technologies have gameplay ramifications: In the new engine, a sound is bounced around realistically (instead of being a simple go-through-walls radius broadcast) and is muffled or echoed by the surface materials in the world. So if you make sound while robbing an office, it matters if there's carpet on the floor, if the office window is intact and if the door is closed. Without those things, the sounds will bounce more and guards in the hall beyond are more likely to be alerted. |
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