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Gamespy brings us the fifth installment of the Lord Blackthorn's Revenge Development Diary, this time dealing with "The Challenge of Dynamic Ongoing Fictional Scenarios". Dave Saleh begins his article like this:
One of my primary duties as a member of the ongoing content team is to act as keeper of the fiction. Fiction has been a huge part of UO during its four-year lifespan and the content team now holds the fiction torch, so to speak. Our job is to make the world of Britannia a richer and more exciting place for everyone that lives his or her virtual lives there by attempting this with new items, monsters and world builds that all go together under one theme. One of the limitations of the game client is the inability of the software to communicate storylines. So, to ensure players are exposed to game fiction short stories are posted on the UO Website.
In our efforts to get a cohesive story out to a large population of diverse players we, of course, run into a few problems. Most of us, grew up playing single-player videogames because honestly, that's pretty much all we had. Sure, there have been multiplayer games in some form or another for years, but the age of the massively-multiplayer game is just truly starting to gain popularity. |
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