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Wrapping up GameSpot coverage for the moment are some Huxley impressions:Let's get this out of the way. Huxley looks amazing. Kang created a human character for us (there are also sapiens, which are mutated humans), and zoomed the camera in so we could admire the pores in the skin. The game looks incredible thanks to the Unreal Engine 3 technology. Huxley is easily on par with Unreal Tournament 2007 and other Unreal Engine 3 games. The main difference is the scale. You'll have firefights with up to 200 people in Huxley, and this won't be standard run-and-gun deathmatch. Kang tells us that the battle zones in the game will feature objectives. For instance, your faction may be tasked with capturing and controlling four radar stations in a city, and that means breaking up in teams and working together to seize each station and defend it from counterattack. |
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