A log of WarCry's recent NWN2 IRC dev chat with Ferret Baudoin, Frank Kowalkowski, John Morgan, Darren Monahan, Tramell T.Ray Isaac, Adam Brennecke and Community Manager Shane De Freest is now available. Here's a sample:WarCry: Benjamin: A long time ago, it was mentioned that one of Obsidians goals was to create less but more detailed NPC's. Now that the project is further down the track, is this still the general goal, and how is it panning out?
FerretB: That sounded good on paper. It really did. But we also want to make it feel like a world. What we wound up with is a series of important recurring NPCs intermingled with many other people.
FerretB: The upshot is that you'll get to know some people really well, and you'll see them at many points during the game. But there is a host of bit characters, too. |