|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Over at GameSpot, you'll find a interview with Andrew Brazier from Call of Cthulhu - Dark Corners of the Earth by Headfirst Productions. Fans of H.P. Lovecraft do not need an introduction to the setting, but all the others need to know that it will be spooky, very spooky. Andrew answers some questions about the game, and the interview is a nice one, well worth a visit. Take this snippet:
GS: One of the more notable features of Call of Cthulhu seems to be the level of interactivity with the environment. How difficult has it been to determine which objects players can interact with and which ones they can't? Or is it simply a matter of only using objects that are relevant to the quest at hand?
AB: It'll be a few years before you'll be able to interact with everything in the environment, so there'll still be an element of "I can move that chair but why can't I move that desk?" We are trying to equalize this as much as possible by letting the player move objects that you would expect them to be able to in real life. It is tricky designing levels in this situation though to make sure that the player doesn't trap themselves in an area. |
|
|