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A Warhammer Online Q&A has been published at Gamespot. They talked to Robin Dews of Games Workshop's Warhammer Online Ltd. division and Matt Sansam, executive producer of Climax Nottingham about this upcoming MMORPG. Here's something:
GS: Could you discuss the scope of Warhammer Online? What kinds of locations and inhabitants can we look forward to visiting?
RD: The area of the Reikland we're focused on extends for around 400 square kilometers. We were a bit worried at first that we wouldn't be able to get the diversity of environments that our players would demand within such a homogenous area, but that's proven not to be the case at all. We also envisioned the cities in Warhammer Online to be just that--cities and adventuring areas in their own right! In most of the other games we've looked at, the towns and cities appear to be merely trading posts where the players go to buy, sell, or bank stuff before once again heading out to the wilderness to butcher a few more defenseless creatures. We wanted to make the cities large and complex enough for the players to spend weeks in or even months exploring them. The towns and cities are also the focus of our skill and career system. Here, you can get a job--rat catcher, beggar, sewer jack, and so on--and build a little fame, wealth, and renown before you risk your neck in the wider world.
It's the spaces between them--where law and order no longer exist and where orcs, beastmen, mutants, outlaws, and cultists pray on the weak--that you really don't want to venture into alone! Many of the locations will be familiar to fans of the battle game or Warhammer Fantasy Role-Play (WHFRP), as well as readers of our novels and comics. For example, we intend to create both Blood Keep and Castle Drachenfels, complete with their subterranean dungeons and catacombs. They will both be located in the Grey Mountains, but I'd advise players to up their survival skills a little before venturing out that way! |
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