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The Witch's Wake Interview with Rob Bartel at RGVault differs from the one posted at IGN.PC yesterday (story). Here's a bit:
Jonric: We know the first module, The Fields of Battle, is intended for starting level characters. To what extent will players be able to follow different character development paths in terms of good vs evil, and other play style differences such as killing everything vs diplomatic?
Rob Bartel: There's a wide range of different play styles. For one, the differences between good and evil aren't particularly clear in this world, and you'll find yourself dealing with a lot of shades of gray. That said, there are some actions that will be very clearly of an evil nature and paladins can fall if they choose to follow those paths (other classes are more than welcome to pursue them, however). Also, you'll find a lot of opportunities in conversation to use your various class abilities to bluff, intimidate, provoke, pacify, and obtain favors from the various characters.
One other thing to note is that I've completely revised the way XP is distributed. No XP is awarded strictly for killing creatures. Instead, it's rewarded for discovering new areas, obtaining new information, and so forth. The beta testers have really appreciated this new system because it allows them to role-play their characters. Rogues can sneak past enemies without feeling like they're losing out on XP, wizards can outwit them, and fighters can still plough through them with a bloodied blade. All of them get rewarded for doing what's really important - resolving the quest at hand rather than the wholesale slaughtering of entire kobold villages. |
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