|
Site Navigation Main News Forums
Games Games Database Top 100 Release List Support Files
Features Reviews Previews Interviews Editorials Diaries Misc
Download Gallery Music Screenshots Videos
Miscellaneous Staff Members Privacy Statement
|
|
Legends
of Might & Magic - Demo Impressions
Have you ever wanted to jump into a
fantasy world, and beat down on your fellow user in a 3d
multiplayer slash-fest? Well, New World Computing has nearly
completed its own version of that, Legends of Might and Magic.
The "First Look" demo of the game has recently been
released, and it features the basics of the full retail
version.
The demo itself is 85mb compressed, and 115mb after
installation. The installation itself went without a hitch,
and when finished, it gives you a list of all the tests it ran
on your computer and whether they passed or not, which is rare
nowadays in games and demos. The documentation that came with
the demo is surprisingly informative, and talks about the
classes, the two different levels, even the default controls. Although
it doesn't go into too much detail, it does have more
information than what is normally included with demos, which
is good considering there is no in-game help once you start it
up.
One of the options in the demo is the gallery, which
includes all the weapons, classes, and monsters in the demo
available for viewing (everything that will only be in the
retail version has a description to it, but no image). You
will be able to see all the weapons except for each class'
ultimate weapon, eight monsters, and six of the eight classes.
The descriptions are quite informative, and it shows that New
World Computing put some care into the game, and aren't
going to release it with only the bare minimums.
Hosting a game is incredibly easy, as most options are in
the preferred position, and the biggest choice to make is what
map to play (although - with only two choices in the demo,
that isn't too hard). When hosting a game, you can choose
whether you want monsters in the level, team balancing, voting,
friendly fire, maximum players, map rotation, and how long
each round should last. After that you just click on "Go",
and the game is made for you.
The two levels in the game are different, but with very
similar objectives. "Rescue at the Ruins" is a princess
rescue mission, and "Temple of Bark" is a sword in the
stone mission. Both require the "good" team to find
the objective (the princess or the sword, respectively), and
take it back to the victory location to win the game, all
before the timer ends. The "evil" team has to defend each
objective to win. Alternatively, you can just kill the
opposing team to win. The two levels are approximately of the
same size, not too large, and can be memorized after they have
been played a couple of times. The maps themselves aren't
very inspiring, without many interesting locations or features,
but since this is only a demo, I suppose New World Computing
doesn't want to put the best parts of the game into it.
Combat in the game is incredibly easy, and any player of
Counter-Strike (or similar FPS terrorist/counter-terrorist
modifications) will be able to get into the game without any
problem. You start off a level with your class's basic
weapons, one ranged and one melee; you can then buy weapons
and armour if you have enough cash. You gain cash by killing
monsters, killing the opposing team, and winning or losing
levels. If you survive a round, the weapons and armour you
have will get transferred to the next. Fighting is as easy as
frantically pressing a button, and hoping whatever you shot
connects with something, as ranged weapons outmatch melee
weapons by a wide margin.
Fans of the Might and Magic and the Heroes of Might and
Magic series will recognize the monsters in the demo, as they
are exact replicas (although in 3d) of the monsters found in
those games. The demo includes greatly modelled troglodytes,
skeleton warriors, dragonflies, basilisks, evil eyes, terror
eyes, lizardmen and lizardmen warriors. This sounds like it
would be quite stunning to behold, but in game the monsters
are incredibly annoying, mainly because most of them seem to
have breath weapons, which can hit you from an incredible
distance. What's especially annoying is when a dragonfly
hides in the trees (they both happen to be of the same colour),
and continually spits green balls of fire at you.
Considering this review was written after playing both
levels for quite a long time, I must admit that when I booted
up the demo and jumped into a game for the first time, it was
the most fun I've had with an action game for a long time,
and I only saw the flaws of the demo after playing it for a
while. I would recommend playing the demo only for a
short period of time, not as something to keep you busy until
the retail version is released. BTW, there is no release date
set by now.
If I had to give the demo a mark though, I would rate it
7.5/10, just because the replay value is very low.
|
|